![]() Theres definitely a feeling when an arpg hits it right, like you feel excited for the next thing, or the next drop, or the next skill. I think it came down to a mix of odd design decisions, the slow boring gameplay with no real exploration when compared to other arpgs, and the skills being uninteresting. I mean torchlight 2 classes are not the best out of arpgs, but it's a hell of a lot more interesting than the robot class I played. Boiled down to belly gun attack to build heat, unleash heat with some skill, that was it. And the skills that were available for the class itself were very very basic. Not once did my on hit spiders ever trigger, I even tried using poison weapon and belly cannon, nothing could trigger them. The number will be different from person to person, the point is that it is a string. Torchlight 3 also seemed to have very odd bugs or design decisions, I chose the spider poison rune with the robot guy. To enable the console, go to C:\Users\YOURUSERNAME\Documents\my games\Runic Games\Torchlight 2\save\ (number). Torchlight 2 has so many affix on things, torchlight 3 has them but no in the same way, you dont just find an item with like 5 different on hit effects. On top of that the loot, my god the loot is boring in torchlight 3, it's just basic. Although torchlight 2 has obvious main quests and stuff, It feels like I'm in a big world I can explore and investigate. ![]() A discovery unfolds, that the Alchemist, following his conquest of dark ember. There, you meet with the Destroyer and soon venture across the continent of Vilderan, an exotic frontier besieged by forces of evil. Guardian-warrior Syl appears in a prophetic dream, summoning the player to the Estherian Steppes. Torchlight 3 felt like a slog through a map to go into a dungeon or talk to a person, like I was just ticking off a box of things, linear. Beyond the town of Torchlight lies a world shrouded in adventure and mystery. In torchlight 3 it never felt like that, it was just one more set of enemies to deal with. In torchlight 2, when u press a chest or a totem or something, and the enemies crawl out of the ground, out of caves, climb over the edge of the cliff at you, I personally feel excited like theres an event and a challenge, like it feels alive. The enemies, although looking similar never made me feel excited and like I was doing a challenge. For me currently, torchlight 3 felt slow, sluggish and boring.
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